UI Overview

2026-02-16

Jordan Wallwork

Table of content
  1. Structure Tree
  2. Preview
  3. Toolbar
  4. Working with elements
  5. Configuration
  6. Shared settings
  7. Text
  8. Image
  9. Container
  10. Iterator
  11. Shape
  12. Grid
  13. Cell reference merge fields
  14. Component settings
  15. Data Source
  16. Read-Only Mode
  17. Keyboard Shortcuts

The Component Editor is where you design your game components. It has four panels:

On smaller screens, the left and right panels are toggled via toolbar buttons and appear as overlays.


Structure Tree

The Structure Tree shows all the elements in your design as a nested list. The top-level node represents the component itself (e.g. "My Card — Front").

Click an element to select it and view its settings in the Configuration panel.

Double-click an element's name to rename it — this is useful for keeping track of elements in complex designs.

Hover over a container (or the root) to reveal a + button for adding new elements. You can add: Container, Text, Image, Shape, Grid, and Iterator. The Iterator option is only available when hovering over a container, shape, or grid (not at the root level).

Drag elements by their handle to reorder them or move them into a different container.

Right-click any element for a context menu with options to duplicate, show/hide, lock/unlock, or delete it.

Locked elements show a lock icon, and hidden elements appear faded.


Preview

The Preview panel is the main canvas showing a live view of your design.

Toolbar

Above the canvas you will find:

Working with elements

Select an element by clicking it on the canvas. You will see handles appear around it for resizing, rotating, and moving.

Resize by dragging any of the corner or edge handles.

Rotate by dragging the circular handle above the element. Rotation snaps to 5° increments; hold Shift for free rotation.

Move absolutely positioned elements by dragging the handles along the element's edges. Elements inside a flex container are positioned automatically — reorder them in the Structure Tree instead.

Right-click an element on the canvas for the same context menu as in the Structure Tree.


Configuration

The right-hand panel shows settings for whatever is currently selected. If nothing is selected, it prompts you to pick an element.

Shared settings

All element types share these options:

Text

Image

Container

Iterator

An Iterator repeats its child elements for each value in a numeric range. This is useful for creating rows of symbols, pip tracks, or any pattern that scales with data — for example, rendering one icon per hit point.

Iterators can be added inside any container (or the root), but not inside another iterator.

In addition to the shared settings, an iterator has:

The iterator renders its children once for each integer step from From to To. Steps are always whole numbers; fractional results are rounded. The maximum range is 100 iterations.

Shape

A Shape element renders a filled geometric form. It is useful for decorative elements, tokens, badges, and map tiles.

In addition to the shared settings, a shape has:

Shape elements can contain child elements. Children are clipped to the shape outline, so any content placed inside will be masked to the shape silhouette.

Grid

A Grid element tiles cells in a repeating pattern across its area. It is useful for game boards, hex maps, pip tracks, and any tiled layout. Child elements added to a Grid are rendered inside every cell.

In addition to the shared settings, a grid has:

The grid automatically recomputes the number of rows and columns as you resize the element or change the cell size.

Cell reference merge fields

Inside Grid child elements, three special merge fields are available in addition to any data source fields:

Field Description Example
{{ CellX }} Column number (1-based) 1, 2, 3
{{ CellY }} Row number (1-based) 1, 2, 3
{{ CellRef }} Spreadsheet-style reference A1, B2, C3

Component settings

Select the root node (click the component name, or click empty space on the canvas) to see component-level settings:


Data Source

The Data Source panel sits at the bottom and shows data from a linked source (e.g. a Google Sheet). You can minimise it, show just the active row, or expand it to see the full table.

If no data source is linked yet, click Link Data Source to connect one from your project.

Use the arrow buttons to cycle through rows, or click a row in the expanded table to select it. The active row populates all merge fields in the preview.

Click Sync to pull the latest data, or Change Data Source to switch or remove the link.


Read-Only Mode

If you have view-only access to a project, the editor opens in read-only mode with a yellow banner at the top. You can still browse the design, select elements to inspect their settings, zoom, pan, and navigate data source rows — but you cannot make any changes.


Keyboard Shortcuts

Shortcut Action
Ctrl+S / Cmd+S Save
Ctrl+Z / Cmd+Z Undo
Ctrl+Y / Cmd+Y Redo
Shift (while dragging) Disable grid snapping
Shift (while rotating) Free rotation